Creative cloud substance painter5/16/2023 The 3D content can flow into Adobe's Aero AR app if needed, but these 3D tools haven't yet been created with VR in mind. It'll be interesting to see how versatile Adobe's virtual photo studio could be at importing and staging other 3D captures. The virtual photo studio in Stager, which is an evolved version of Adobe Dimension, can place 3D renders alongside a collection of Adobe assets (premade backgrounds, objects or virtual lighting) to take shots that could be used for presentations, or ads. The Stager app has virtual lighting and locations for virtual photo shoots. It's a different idea than Apple's recently announced Object Capture, which turns a series of photos into a high-res 3D object, but Apple's Object Capture should be compatible with the Substance 3D suite, Deguy says. Adobe Capture has already been able to do this for a while, but now it's integrated into the Substance package. The texture capture in Sampler can convert a photograph of a brick wall into a 3D brick texture, or sample other photo-based textures for quick 3D conversion. Of all the features in the Substance 3D package, the ones that stood out the most for me were the texture-generating 3D Sampler and the virtual photography studio in 3D Stager. "It's a separate ecosystem, but connected as much as possible, because we also know that most 3D designers in the world also use tools like Photoshop, Illustrator or After Effects," Sebastien Deguy, Adobe's VP of 3D and Immersive, said in a video chat. The four apps (Adobe Substance Painter, Designer, Sampler and Stager) include a library of 3D assets and textures, and also hooks into the rest of Adobe's Creative Cloud tools. The new suite is an evolution of previous Adobe 3D creative apps and apps from recently acquired companies (including Mixamo, and Allegorithmic's Substance), with expanded features. But these apps are PC, Mac and Linux based, though, not mobile. Its newest Adobe Substance 3D apps are aiming to be a complete destination for 3D art, sampling and even virtual photography, with uses that could range from video game assets to e-commerce to content for a possible world of VR and AR-compatible 3D assets. Adobe sees the future of creation being increasingly 3D.
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